Okay so last lesson we looked at the explorer tab.
And this lesson we're going to start looking at the properties tab.
Now the properties tab has a lot to it.
So it will take a couple of lessons to go through.
But I can assure you um the properties tab is very very useful okay.
So just like with the explorer tab, the first thing we need to do is open up this tab.
You can find it in the same place you found the explorer by going to the top and going to view.
And you can see properties is just on the right here.
So let's left click on that.
And again it appears on my screen in the area that I set it up to be before.
But it would appear somewhere in the middle for you as it's your first time or probably your first time
opening the properties tab up.
So what I want to do hold down on my top bit.
Remember, not on this bit here.
That's empty space.
Has to be on the top section here and hover over the option at the far right to put it in the corner.
Um, and then hold and let go of your left click, and it will then appear on the right hand side for
you.
Okay.
Again you can put it in a different area if you'd like to.
I would just recommend putting it there as um, it means that my screen looks the same as your screen,
which could make it easier if you're wanting to learn.
What I'm also going to do is remove the view selector by left clicking on the option here to remove
it just because it's not too useful, I don't think.
And you already know about the axis, um, so there's not really too much need for it anymore.
Cool.
So now we have the properties tab set up.
Um, let's explain what it does now.
Um, you've probably been wondering, well, how do these parts actually turn into, um, proper buildings
and maps because they're just a blank gray part.
And whenever you join a Roblox game, um, chances are it hasn't been made out of just blank gray parts.
These parts have lots of different properties which people change to make them look like certain things.
For example, it can be changed so that it could look like a brick wall for a house.
Okay, now to access these properties, you one need to have the properties tab open, which we have
open here, and two you just need to select that object.
So let's left click on that object.
And you can see here all of the properties appear.
Now this could be a bit scary because there are a lot of different properties.
But don't worry because probably about half of these we're not going to cover either because they cannot
be changed or because they're not too useful for us to know or us to know at this stage.
Um, so I'm going to just, um, select the select tool, not the move tool.
And we're going to spend the next few lessons talking through some of these properties.
And I'm going to start off this lesson by talking about the appearance properties okay.
So all these properties in the appearance section are visual and make no change to do of how the part
acts or acts on players.
Okay.
And I think I might just drag it over here a bit and make this a bit bigger so that any changes we make
are a bit more obvious.
Okay, so the first property is brick color.
Let's click on the brick color property and a color palette appears.
This color palette allows you to quickly change the color of your part.
Hover your mouse over any of the colors and it will change to that color.
If you want to select that color, let's say I want to select this kind of blue color.
Let's say this blue color here.
I can just left click and it will select that for us.
All of these colors have names.
For example one I chose was lapis.
But I might choose this one which is called lime green, or this one which is called really red.
Um, brick color is or color in general is essential for any of your parts.
As a world that's just gray is going to look very boring and very unrealistic.
So the brick color is a very important property.
Next we go on to cast shadow.
Now cast shadow is a property which controls whether the part has a shadow or not.
You can see here the sun is in this direction up here.
So it has a shadow in this region here.
We can decide whether we want this shadow on or off by just clicking on this tick box.
If a tick box is not ticked, it will not show a shadow.
And if a tick box is clicked or is ticked, it will show a shadow.
Some cases where you might not want an object to show a shadow, um, might be for invisible parts.
For example, for some large games you might have invisible barriers which prevent you from going outside
the area that you are supposed to.
If those objects had shadows, there'd be a lot more obvious to see than if they didn't.
Um, also smaller objects like cobwebs and things like that.
For small details.
You might we might not also want them to have shadows.
So it's a useful property and probably a bit more simple than brick color as it's just a tick box.
But for most of your parts, you probably want to keep that on.
The third one down is another color property, which seems confusing because we already have a color
property up here.
Now, while we both change color, the color property is more advanced than the brick color property.
The reason is because brick color has 7050 different colors you can choose from.
However, color has a lot more different colors to choose from.
In fact, it's made up of three numbers.
Um, that go from 0 to 225.
Okay, so you could have 000.
You could have 001002 all the way up to zero zero 225, then 010, for example.
So there are literally billions and billions of combinations for color.
So brick color is good if you're wanting a general color.
Whereas if you want a more specific color or a certain shade of color, you're going to want to go to
the color property.
And when you left click on the color property, it will bring up a color wheel for you.
Now, you've probably seen these before by doing some other stuff on your computer, whether that's
um, I don't know, um, changing the color of text you're writing in a word document, for example.
But if you haven't, it will look something similar to this.
And you can just hold down left click to change the color, just like that, dragging it around that
color wheel.
Say, I want this specific shade of green here.
I can I can just let go and click okay.
And you can see here it says the numbers for that color is ah 114219 96 okay.
Now um, if you have learned other software before, um, you will recognize those three numbers as
called RGB.
Okay.
You don't necessarily need to know that it might be useful for scripting when we go on to that in a
different section.
Um, but it's just something that you might want to be aware of.
The next one is material.
Now, material is a very cool property as it really does dynamically change, um, your objects quite
a lot.
Left click on whatever is there currently, which would probably be plastic, and this will appear with
a little arrow that you can click, click that arrow and it comes up with all of the different options.
You can choose to change the material.
So I'd really recommend after this lesson, um, going through some of these and just seeing what some
of them look like.
For example, this is what concrete looks like on our object.
This is what glass looks like.
Oh, grass.
Sorry, not glass.
Um, this is what salt might look like.
This is what, um, wood planks.
Wood planks might look like.
So a lot of different cool ones for you to try out.
So definitely worth a look after the lesson.
But you can see how we went from a kind of, um.
Oh, sorry.
Um, I'm going to delete that.
We're not getting into scripting just yet.
I meant add in a part there.
Um, let's left click on part there.
But you can see how we went from a basic gray looking part to a much more interesting and colorful part.
Okay.
Which is quite cool.
Um, just reminded me one thing I should mention about the explorer, which we just discovered there,
is that sometimes part a part might not appear on this frequently used section.
If that is the case, you can just search for your object up here by just typing in part and left clicking
on that poly to mention that last lesson.
But, um, hopefully you know that now.
Um, let's continue on.
Material variant is a property which I'm going to skip over for now.
Um, reason is because it's a relatively new property and, um, you don't necessarily need to know
about just yet if you only just learned what a material is.
Um, for next to work on numbers from 0 to 1.
And they are reflectance and transparency.
Reflectance, um, describes how much light it reflects.
So zero means it reflects no light and one means it reflects all its light.
That's basically a fancy way of saying, um, how much of how much like a mirror it is.
A mirror reflects all of our light.
It has.
Because when you look into a mirror, you can see what light is kind of entering the mirror, which
is the reverse of what you see, basically.
Um, now, this only works for certain materials.
In fact, it has to be, um, smooth plastic in order to work.
So let's click smooth plastic.
Um, and let's click on reflectance.
And there's a couple different ways to change this.
You can type a number in for example 0.5 and press enter.
And that's what it will look like there.
You could also use these arrows to go up and down.
Or you could use this um wheel.
Um.
Here too, or slider.
Call it to move up and down in spaces of 0.5.
So it's up to you which way you want to use that, whichever way suits you best.
And as reflectance gets closer to one, more and more light is being reflected.
If we turn it all the way up to one, you will not be able to see the color of the object anymore.
Only this, um, kind of basic, um, shape here, which is basically just the the background map.
Really what it looks like, the background.
So you probably there's probably not many cases where you want to change it all the way up to one,
but definitely some for some materials, like metals specifically, you might want to increase the reflectance
to maybe 0.2 or 0.3 just to make it that bit a little bit more realistic.
Cool.
And for our final property, we're looking at transparency.
Transparency works the same way.
It's from 0 to 1 how this describes how visible the object is.
Um, zero means it's completely visible.
One means you cannot see it at all.
It is completely invisible.
Let's change it to one.
And it literally just disappears like that there.
If you're trying to find it, to select it, um, there's you can either hover over it as you can see
there and you will you will still be able to see that blue outline.
Or you could always go to the explorer and select it that way.
There um, works the same way again.
You can use the slider to increase or decrease the transparency.
And also these buttons here to move it up and down like that's fair whichever way works best for you.
And that finishes up the appearance properties.
Now we only get touched and touch on them briefly.
Um, I can't show you every single possibility because there are literally billions and billions, so
please have a try out at those.
Um, and this lecture probably has been quite long.
There's a lot of properties to get through in this one, but the other ones will be a little bit shorter.
And we will continue to go on looking at some of the other properties in the properties tab.
So have a look at those and join me in the next lecture when we continue looking at some more properties
of the part.